On a 4+, that unit suffers D3 mortal wounds. Apocalyptic Doom: At the end of this hero phase, roll a dice for each enemy unit within 13' of any friendly SCREAMING BELLS for which you rolled this result in this phase.On a 2+, that unit suffers D6 mortal wounds. Screaming Crescendo: Until your next hero phase, after this unit makes a charge move, you can pick 1 enemy unit within 1' of this unit and roll a dice.
Deafening Peals: Until your next hero phase, roll a dice each time an enemy model is picked to issue a command while it is within 13' of any friendly SCREAMING BELLS for which you rolled this result in this phase.Wall of Unholy Sound: Until your next hero phase, subtract 1 from hit rolls for attacks made by enemy units within 13' of any friendly SCREAMING BELLS for which you rolled this result in this phase.Unholy Clamour: Add 6' to this unit’s Move characteristic until your next hero phase.Magical Backlash: This unit suffers D3 mortal wounds that cannot be negated.If you do so, roll a dice and look up the result on the table below: At the start of your hero phase, you can say that this unit will ring its Screaming Bell.